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Nico de Poel fcc41b0154 Replaced previous Lightmapped shader with a generic Quake uber-shader, which is based on the Simple Unlit shader and allows choosing between lightmapped or blinn/phong lit, as well as emissive properties. Applied this to both the Entity and World materials, which is another step towards creating a unified and authentic look. 5 years ago
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fmod.cs Added FMOD Core library to the engine project 5 years ago
fmod.h Added FMOD Core library to the engine project 5 years ago
fmod.hpp Added FMOD Core library to the engine project 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp.cs Added FMOD Core library to the engine project 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Added FMOD Core library to the engine project 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Added FMOD Core library to the engine project 5 years ago