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@ -171,8 +171,8 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run- |
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- Texture mipmap bias adjustment is not working on MacOS Metal. |
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This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort. |
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Workaround: no known workaround yet. |
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- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. |
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This seems to be a shader compilation issue introduced by this GDK update. |
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- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. |
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This seems to be a shader compilation issue introduced by this GDK update. |
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Workaround: disable FP16 on Xbox consoles. |
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## Details on implementation |
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