|
|
@ -257,7 +257,7 @@ namespace UnityEngine.Rendering.PostProcessing |
|
|
var jitterTranslationMatrix = Matrix4x4.Translate(new Vector3(jitterX, jitterY, 0)); |
|
|
var jitterTranslationMatrix = Matrix4x4.Translate(new Vector3(jitterX, jitterY, 0)); |
|
|
camera.nonJitteredProjectionMatrix = camera.projectionMatrix; |
|
|
camera.nonJitteredProjectionMatrix = camera.projectionMatrix; |
|
|
camera.projectionMatrix = jitterTranslationMatrix * camera.nonJitteredProjectionMatrix; |
|
|
camera.projectionMatrix = jitterTranslationMatrix * camera.nonJitteredProjectionMatrix; |
|
|
camera.useJitteredProjectionMatrixForTransparentRendering = false; |
|
|
|
|
|
|
|
|
camera.useJitteredProjectionMatrixForTransparentRendering = true; |
|
|
|
|
|
|
|
|
jitter = new Vector2(jitterX, jitterY); |
|
|
jitter = new Vector2(jitterX, jitterY); |
|
|
} |
|
|
} |
|
|
|