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Updated README for FSR 3.1

fsr3.1
Nico de Poel 2 years ago
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README.md

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# FSR 3.0 Upscaler for Unity
# FSR 3.1 Upscaler for Unity
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance.
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance.
This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling.
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- Texture mipmap bias adjustment is not working on MacOS Metal.
This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort.
Workaround: no known workaround yet.
- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts.
This seems to be a shader compilation issue introduced by this GDK update.
Workaround: disable FP16 on Xbox consoles.
## Details on implementation

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