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Updated README for FSR 3.1

fsr3.1
Nico de Poel 2 years ago
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README.md

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# FSR 3.0 Upscaler for Unity
# FSR 3.1 Upscaler for Unity
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance.
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance.
This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling. This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling.
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- Texture mipmap bias adjustment is not working on MacOS Metal. - Texture mipmap bias adjustment is not working on MacOS Metal.
This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort. This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort.
Workaround: no known workaround yet. Workaround: no known workaround yet.
- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts.
This seems to be a shader compilation issue introduced by this GDK update.
Workaround: disable FP16 on Xbox consoles.
## Details on implementation ## Details on implementation

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