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fsr3.1
Nico de Poel 2 years ago
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eeb3dc08a5
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      README.md
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      images/comparison-fsr3.1.png

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README.md

@ -4,7 +4,7 @@ FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and
This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling. This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling.
![Comparison](images/comparison.png)
![Comparison](images/comparison-fsr3.1.png)
Rather than attempting to integrate AMD's native plugin libraries for FSR3, this project instead reimplements the C++ backend in C# using Unity's scripting APIs while adapting FSR3's HLSL shader code to work within Unity. This allows for maximum compatibility with the platforms and graphics APIs that Unity supports, including ones that normally wouldn't be supported by FSR3. Rather than attempting to integrate AMD's native plugin libraries for FSR3, this project instead reimplements the C++ backend in C# using Unity's scripting APIs while adapting FSR3's HLSL shader code to work within Unity. This allows for maximum compatibility with the platforms and graphics APIs that Unity supports, including ones that normally wouldn't be supported by FSR3.

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images/comparison.png → images/comparison-fsr3.1.png

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Width: 720  |  Height: 720  |  Size: 864 KiB

After

Width: 720  |  Height: 720  |  Size: 864 KiB

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