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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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Linear_to_Unity_Log_r1.cube Upgraded to FSR 3.1 Upscaler 2 years ago
Linear_to_Unity_Log_r1.cube.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Linear_to_sRGB_r1.cube Upgraded to FSR 3.1 Upscaler 2 years ago
Linear_to_sRGB_r1.cube.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Unity_Log_to_Linear_r1.cube Upgraded to FSR 3.1 Upscaler 2 years ago
Unity_Log_to_Linear_r1.cube.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Unity_Log_to_sRGB_r1.cube Upgraded to FSR 3.1 Upscaler 2 years ago
Unity_Log_to_sRGB_r1.cube.meta Upgraded to FSR 3.1 Upscaler 2 years ago
sRGB_to_Linear_r1.cube Upgraded to FSR 3.1 Upscaler 2 years ago
sRGB_to_Linear_r1.cube.meta Upgraded to FSR 3.1 Upscaler 2 years ago
sRGB_to_Unity_Log_r1.cube Upgraded to FSR 3.1 Upscaler 2 years ago
sRGB_to_Unity_Log_r1.cube.meta Upgraded to FSR 3.1 Upscaler 2 years ago