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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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LensDirt00.png Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt00.png.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt01.png Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt01.png.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt02.png Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt02.png.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt03.png Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt03.png.meta Upgraded to FSR 3.1 Upscaler 2 years ago