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@ -6,7 +6,7 @@ using UnityEngine.Rendering; |
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namespace FidelityFX |
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{ |
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internal abstract class FfxPassBase<TDispatch>: IDisposable |
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//where TDispatch: struct
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where TDispatch: struct |
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{ |
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private readonly string _techName; |
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@ -47,7 +47,7 @@ namespace FidelityFX |
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} |
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internal abstract class FfxPassWithFlags<TDispatch, TFlags> : FfxPassBase<TDispatch> |
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//where TDispatch: struct
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where TDispatch: struct |
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where TFlags: Enum |
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{ |
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protected readonly TFlags Flags; |
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