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Struct constraint on dispatch parameters can now be enforced

framework
Nico de Poel 2 years ago
parent
commit
80f42cae73
  1. 4
      Runtime/Common/FfxPassBase.cs

4
Runtime/Common/FfxPassBase.cs

@ -6,7 +6,7 @@ using UnityEngine.Rendering;
namespace FidelityFX
{
internal abstract class FfxPassBase<TDispatch>: IDisposable
//where TDispatch: struct
where TDispatch: struct
{
private readonly string _techName;
@ -47,7 +47,7 @@ namespace FidelityFX
}
internal abstract class FfxPassWithFlags<TDispatch, TFlags> : FfxPassBase<TDispatch>
//where TDispatch: struct
where TDispatch: struct
where TFlags: Enum
{
protected readonly TFlags Flags;

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