You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel 4282b10eb4 Revert "Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass." 2 years ago
..
Common Consolidated all FSR asmdefs into a single one 2 years ago
FSR2 Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
FSR3 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
FrameInterpolation Small cleanup 2 years ago
OpticalFlow Couple of tweaks to facilitate integration 2 years ago
Common.meta First import of combined FSR2/3 core assets package 2 years ago
FSR2.meta First import of combined FSR2/3 core assets package 2 years ago
FSR3.meta First import of combined FSR2/3 core assets package 2 years ago
FidelityFX.FSR.asmdef Consolidated all FSR asmdefs into a single one 2 years ago
FidelityFX.FSR.asmdef.meta Consolidated all FSR asmdefs into a single one 2 years ago
FrameInterpolation.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
OpticalFlow.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago