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Nico de Poel 4282b10eb4 Revert "Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass." 2 years ago
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FrameInterpolation.cs Simplified backbuffer selection for interpolation source 2 years ago
FrameInterpolation.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationAssets.cs Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
FrameInterpolationAssets.cs.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
FrameInterpolationContext.cs Small cleanup 2 years ago
FrameInterpolationContext.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationPass.cs Simplified backbuffer selection for interpolation source 2 years ago
FrameInterpolationPass.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationResources.cs Allocate double buffers only when async compute support is enabled 2 years ago
FrameInterpolationResources.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationShaderIDs.cs Implemented remaining passes 2 years ago
FrameInterpolationShaderIDs.cs.meta Added script meta files that weren't generated yet last time around 2 years ago