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shaders
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Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix
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1 year ago |
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ffx_fsr2_accumulate_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_accumulate_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_autogen_reactive_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_autogen_reactive_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr2_depth_clip_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_lock_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_rcas_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_rcas_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_tcr_autogen_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr3upscaler_accumulate_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr_unity_common.cginc
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Disabled Xbox Series-specific optimizations, as I have no way to test those right now and most likely they won't matter in Unity anyway
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1 year ago |
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ffx_fsr_unity_common.cginc.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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shaders.meta
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First import of combined FSR2/3 core assets package
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2 years ago |