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Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
Also added a scene with PPV2 effects and FSR2 as post-PPV2 image effect to test and demonstrate this.mac-autoexp
8 changed files with 2080 additions and 8 deletions
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567Assets/Scenes/SampleScenePPV2Post.unity
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7Assets/Scenes/SampleScenePPV2Post.unity.meta
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8Assets/Scenes/SampleScenePPV2Post_Profiles.meta
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1425Assets/Scenes/SampleScenePPV2Post_Profiles/Main Camera Profile.asset
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8Assets/Scenes/SampleScenePPV2Post_Profiles/Main Camera Profile.asset.meta
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23Assets/Scripts/Fsr2ImageEffect.cs
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33Assets/Scripts/Fsr2ImageEffectHelper.cs
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11Assets/Scripts/Fsr2ImageEffectHelper.cs.meta
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1425
Assets/Scenes/SampleScenePPV2Post_Profiles/Main Camera Profile.asset
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@ -0,0 +1,33 @@ |
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|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
namespace FidelityFX |
||||
|
{ |
||||
|
[RequireComponent(typeof(Camera), typeof(Fsr2ImageEffect))] |
||||
|
public class Fsr2ImageEffectHelper : MonoBehaviour |
||||
|
{ |
||||
|
private Camera _renderCamera; |
||||
|
private Fsr2ImageEffect _imageEffect; |
||||
|
|
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
_renderCamera = GetComponent<Camera>(); |
||||
|
_imageEffect = GetComponent<Fsr2ImageEffect>(); |
||||
|
} |
||||
|
|
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|
private void OnPreCull() |
||||
|
{ |
||||
|
if (_imageEffect == null || !_imageEffect.enabled) |
||||
|
return; |
||||
|
|
||||
|
var originalRect = _renderCamera.rect; |
||||
|
float upscaleRatio = Fsr2.GetUpscaleRatioFromQualityMode(_imageEffect.qualityMode); |
||||
|
|
||||
|
// Render to a smaller portion of the screen by manipulating the camera's viewport rect
|
||||
|
_renderCamera.aspect = (_renderCamera.pixelWidth * originalRect.width) / (_renderCamera.pixelHeight * originalRect.height); |
||||
|
_renderCamera.rect = new Rect(0, 0, originalRect.width / upscaleRatio, originalRect.height / upscaleRatio); |
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|
} |
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|
} |
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|
} |
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