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Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.

Also added a scene with PPV2 effects and FSR2 as post-PPV2 image effect to test and demonstrate this.
mac-autoexp
Nico de Poel 3 years ago
parent
commit
0db7773ed9
  1. 567
      Assets/Scenes/SampleScenePPV2Post.unity
  2. 7
      Assets/Scenes/SampleScenePPV2Post.unity.meta
  3. 8
      Assets/Scenes/SampleScenePPV2Post_Profiles.meta
  4. 1425
      Assets/Scenes/SampleScenePPV2Post_Profiles/Main Camera Profile.asset
  5. 8
      Assets/Scenes/SampleScenePPV2Post_Profiles/Main Camera Profile.asset.meta
  6. 23
      Assets/Scripts/Fsr2ImageEffect.cs
  7. 33
      Assets/Scripts/Fsr2ImageEffectHelper.cs
  8. 11
      Assets/Scripts/Fsr2ImageEffectHelper.cs.meta

567
Assets/Scenes/SampleScenePPV2Post.unity

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23
Assets/Scripts/Fsr2ImageEffect.cs

@ -1,3 +1,4 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
@ -33,7 +34,7 @@ namespace FidelityFX
[SerializeField] private GenerateReactiveParameters generateReactiveParameters = new GenerateReactiveParameters();
public GenerateReactiveParameters GenerateReactiveParams => generateReactiveParameters;
[System.Serializable]
[Serializable]
public class GenerateReactiveParameters
{
[Range(0, 2)] public float scale = 0.5f;
@ -47,14 +48,16 @@ namespace FidelityFX
private Vector2Int _displaySize;
private bool _reset;
private readonly Fsr2.DispatchDescription _dispatchDescription = new Fsr2.DispatchDescription();
private readonly Fsr2.GenerateReactiveDescription _genReactiveDescription = new Fsr2.GenerateReactiveDescription();
private Fsr2ImageEffectHelper _helper;
private Camera _renderCamera;
private RenderTexture _originalRenderTarget;
private DepthTextureMode _originalDepthTextureMode;
private Rect _originalRect;
private readonly Fsr2.DispatchDescription _dispatchDescription = new Fsr2.DispatchDescription();
private readonly Fsr2.GenerateReactiveDescription _genReactiveDescription = new Fsr2.GenerateReactiveDescription();
private Fsr2.QualityMode _prevQualityMode;
private Vector2Int _prevDisplaySize;
private bool _prevGenReactiveMask;
@ -66,6 +69,8 @@ namespace FidelityFX
private void OnEnable()
{
_helper = GetComponent<Fsr2ImageEffectHelper>();
// Set up the original camera to output all of the required FSR2 input resources at the desired resolution
_renderCamera = GetComponent<Camera>();
_originalDepthTextureMode = _renderCamera.depthTextureMode;
@ -159,12 +164,20 @@ namespace FidelityFX
_reset = true;
}
private void LateUpdate()
{
// Remember the original camera viewport before we modify it in OnPreCull
_originalRect = _renderCamera.rect;
}
private void OnPreCull()
{
if (_helper == null || !_helper.enabled)
{
// Render to a smaller portion of the screen by manipulating the camera's viewport rect
_originalRect = _renderCamera.rect;
_renderCamera.aspect = (_renderCamera.pixelWidth * _originalRect.width) / (_renderCamera.pixelHeight * _originalRect.height);
_renderCamera.rect = new Rect(0, 0, _originalRect.width * _renderSize.x / _displaySize.x, _originalRect.height * _renderSize.y / _displaySize.y);
}
// Set up the parameters to auto-generate a reactive mask
if (autoGenerateReactiveMask)

33
Assets/Scripts/Fsr2ImageEffectHelper.cs

@ -0,0 +1,33 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FidelityFX
{
[RequireComponent(typeof(Camera), typeof(Fsr2ImageEffect))]
public class Fsr2ImageEffectHelper : MonoBehaviour
{
private Camera _renderCamera;
private Fsr2ImageEffect _imageEffect;
private void OnEnable()
{
_renderCamera = GetComponent<Camera>();
_imageEffect = GetComponent<Fsr2ImageEffect>();
}
private void OnPreCull()
{
if (_imageEffect == null || !_imageEffect.enabled)
return;
var originalRect = _renderCamera.rect;
float upscaleRatio = Fsr2.GetUpscaleRatioFromQualityMode(_imageEffect.qualityMode);
// Render to a smaller portion of the screen by manipulating the camera's viewport rect
_renderCamera.aspect = (_renderCamera.pixelWidth * originalRect.width) / (_renderCamera.pixelHeight * originalRect.height);
_renderCamera.rect = new Rect(0, 0, originalRect.width / upscaleRatio, originalRect.height / upscaleRatio);
}
}
}

11
Assets/Scripts/Fsr2ImageEffectHelper.cs.meta

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guid: 56db3edb28006274aab71644ef3e4f35
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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