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Removed unnecessary HDRP keyword from two shaders

mac-autoexp
Nico de Poel 3 years ago
parent
commit
20a6d4a057
  1. 2
      Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute
  2. 2
      Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute

2
Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute

@ -25,8 +25,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ UNITY_FSR2_HDRP
#include "ffx_fsr2_unity_common.cginc" #include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_lock_pass.hlsl" #include "shaders/ffx_fsr2_lock_pass.hlsl"

2
Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute

@ -24,8 +24,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ UNITY_FSR2_HDRP
#include "ffx_fsr2_unity_common.cginc" #include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_rcas_pass.hlsl" #include "shaders/ffx_fsr2_rcas_pass.hlsl"
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