Browse Source

Official docs are on GPUOpen site now, not Github.

fsr3
Nico de Poel 2 years ago
parent
commit
3de6d74762
  1. 2
      README.md

2
README.md

@ -175,7 +175,7 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run-
## Details on implementation
This section goes more in-depth on how the implementation of FSR3 Upscaler into Unity was accomplished, as well as the rationale behind some of its design decisions. For more information on how the FSR3 Upscaler algorithm itself works, see the [official documentation on Github](https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-upscaler/#the-technique).
This section goes more in-depth on how the implementation of FSR3 Upscaler into Unity was accomplished, as well as the rationale behind some of its design decisions. For more information on how the FSR3 Upscaler algorithm itself works, see the [official documentation on GPUOpen](https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-upscaler/#the-technique).
### Supporting unsupported platforms

Loading…
Cancel
Save