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Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2

mac-autoexp
Nico de Poel 3 years ago
parent
commit
a64795dd4f
  1. 6
      Assets/Resources/FSR2/ffx_fsr2_tcr_autogen_pass.compute
  2. 8
      Assets/Resources/FSR2/ffx_fsr2_tcr_autogen_pass.compute.meta

6
Assets/Resources/FSR2/ffx_fsr2_tcr_autogen_pass.compute

@ -0,0 +1,6 @@
#pragma kernel CS
#define FFX_GPU // Compiling for GPU
#define FFX_HLSL // Compile for plain HLSL
#include "shaders/ffx_fsr2_tcr_autogen_pass.hlsl"

8
Assets/Resources/FSR2/ffx_fsr2_tcr_autogen_pass.compute.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e7f95f2317bb74045a43b795b8928cbe
ComputeShaderImporter:
externalObjects: {}
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:
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