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Set default scale value to 0.5 as that seems to work better in multiple contexts

mac-autoexp
Nico de Poel 3 years ago
parent
commit
eaecd40cc4
  1. 2
      Assets/Scripts/Fsr2ImageEffect.cs
  2. 2
      Assets/Scripts/Fsr2PostProcessEffect.cs
  3. 2
      Assets/Scripts/Internal/Fsr2.cs

2
Assets/Scripts/Fsr2ImageEffect.cs

@ -36,7 +36,7 @@ namespace FidelityFX
[System.Serializable]
public class GenerateReactiveParameters
{
[Range(0, 2)] public float scale = 1.0f;
[Range(0, 2)] public float scale = 0.5f;
[Range(0, 1)] public float cutoffThreshold = 0.2f;
[Range(0, 1)] public float binaryValue = 0.9f;
public Fsr2.GenerateReactiveFlags flags = Fsr2.GenerateReactiveFlags.ApplyTonemap | Fsr2.GenerateReactiveFlags.ApplyThreshold | Fsr2.GenerateReactiveFlags.UseComponentsMax;

2
Assets/Scripts/Fsr2PostProcessEffect.cs

@ -50,7 +50,7 @@ namespace FidelityFX
[Serializable]
public class Fsr2GenerateReactiveParams
{
[Range(0, 2)] public float scale = 1.0f;
[Range(0, 2)] public float scale = 0.5f;
[Range(0, 1)] public float cutoffThreshold = 0.2f;
[Range(0, 1)] public float binaryValue = 0.9f;
public Fsr2.GenerateReactiveFlags flags = Fsr2.GenerateReactiveFlags.ApplyTonemap | Fsr2.GenerateReactiveFlags.ApplyThreshold | Fsr2.GenerateReactiveFlags.UseComponentsMax;

2
Assets/Scripts/Internal/Fsr2.cs

@ -175,7 +175,7 @@ namespace FidelityFX
public RenderTargetIdentifier? ColorPreUpscale;
public RenderTargetIdentifier? OutReactive;
public Vector2Int RenderSize;
public float Scale = 1.0f;
public float Scale = 0.5f;
public float CutoffThreshold = 0.2f;
public float BinaryValue = 0.9f;
public GenerateReactiveFlags Flags = GenerateReactiveFlags.ApplyTonemap | GenerateReactiveFlags.ApplyThreshold | GenerateReactiveFlags.UseComponentsMax;

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