15 Commits (fsr3)

Author SHA1 Message Date
Nico de Poel 0de545b77e Resource management section is gone, remove it from the TOC 2 years ago
Nico de Poel 3de6d74762 Official docs are on GPUOpen site now, not Github. 2 years ago
Nico de Poel 941c04fe63 One more updated screenshot and added a small bit about the Assets object. 2 years ago
Nico de Poel f3b68256aa Removed the section about shader loading callbacks, plus a few minor adjustments. 2 years ago
Nico de Poel 7b8bb02e93 Updated README to be more consistent in the use of the word Upscaler vs. Upscaling 2 years ago
Nico de Poel 9fddd7e414 Updated links to refer to the documentation on the GPUOpen site. 2 years ago
Nico de Poel dc0c60ebba Updated README to say FSR3 Upscaling/Upscaler instead of FSR2, and with new links to the AMD FidelityFX Github page on the FSR3 release branch. 2 years ago
Nico de Poel ab635e30bd Synced readme with OSS repo 3 years ago
Nico de Poel 537d96d3b6 Explicitly create and destroy the opaque-only RT before and after rendering, so that it remains valid throughout. Fixes the ESRAM-related visual jittering issue on Xbox One when auto-reactive or auto-TCR is enabled. 3 years ago
Nico de Poel b136b864cd Updated README 3 years ago
Nico de Poel b1773de624 More textual fixes and corrections. 3 years ago
Nico de Poel 4ce471b4d8 More explanation and links 3 years ago
Nico de Poel bb0656c698 More textual changes and cropped the comparison image a bit 3 years ago
Nico de Poel 4b07aaa4ae Added readme images, plus some minor textual changes and fixed links 3 years ago
Nico de Poel e89676809e First draft of readme markdown text 3 years ago