FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 7b8bb02e93 Updated README to be more consistent in the use of the word Upscaler vs. Upscaling 2 years ago
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SampleSceneTwoCamera_Profiles Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleScene.unity Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleSceneStackedCams.unity Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneStackedCams.unity.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneTwoCamera.unity Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings 3 years ago
SampleSceneTwoCamera.unity.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago