FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 882075862f Moved PSSL type definitions up, so that they apply both when FFX_HALF is defined and when not. This allows the shaders to compile for PS4/5 in both modes. 3 years ago
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ExampleAssets Added example assets 3 years ago
Resources Moved PSSL type definitions up, so that they apply both when FFX_HALF is defined and when not. This allows the shaders to compile for PS4/5 in both modes. 3 years ago
Scenes Bits and bobs 3 years ago
Scripts Removed the Native quality mode option again. It doesn't actually look that good, and I'd like to keep the 0 enum value reserved for "Off" 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago