FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 882075862f Moved PSSL type definitions up, so that they apply both when FFX_HALF is defined and when not. This allows the shaders to compile for PS4/5 in both modes. 3 years ago
Assets Moved PSSL type definitions up, so that they apply both when FFX_HALF is defined and when not. This allows the shaders to compile for PS4/5 in both modes. 3 years ago
Packages Bits and bobs 3 years ago
ProjectSettings Bits and bobs 3 years ago
.gitignore Ignore screenshot files 3 years ago