FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9668b132e7 Clear initial exposure value with zero. Seems to work fine for all tested platforms, and eliminates the black screen flashes on Metal without requiring any platform-specific hacks. 3 years ago
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SampleSceneTwoCamera_Profiles Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleScene.unity Added support for dynamic resolution scaling using ScalableBufferManager. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleSceneStackedCams.unity Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneStackedCams.unity.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneTwoCamera.unity Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings 3 years ago
SampleSceneTwoCamera.unity.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago