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19 lines
947 B
19 lines
947 B
#pragma kernel CS
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//#pragma multi_compile_local __ FFX_HALF // causes a hard-coded error message from the shader include ¯\_(ツ)_/¯
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#pragma multi_compile_local __ FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
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#pragma multi_compile_local __ FFX_FSR2_OPTION_HDR_COLOR_INPUT
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#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
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#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
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#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
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#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
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#define FFX_GPU // Compiling for GPU
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#define FFX_HLSL // Compile for plain HLSL
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#define SPD_NO_WAVE_OPERATIONS // Wave operations require shader model 6.0; this works with #pragma use_dxc but only on D3D12
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#if SHADER_API_METAL
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#define InterlockedAdd(dest, val, orig) { (orig) = (dest); (dest) += (val); }
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#endif
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#include "shaders/ffx_fsr2_compute_luminance_pyramid_pass.hlsl"
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