FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9733de7067 Added some quick hacks to allow the shaders to compile for Metal. 3 years ago
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shaders Moved PSSL type definitions up, so that they apply both when FFX_HALF is defined and when not. This allows the shaders to compile for PS4/5 in both modes. 3 years ago
ffx_fsr2_accumulate_pass.compute Initial implementation of accumulation pass. It's doing... something but it's definitely not correct yet. 3 years ago
ffx_fsr2_accumulate_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Added some quick hacks to allow the shaders to compile for Metal. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_depth_clip_pass.compute Implemented lock pass 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_lock_pass.compute Implemented lock pass 3 years ago
ffx_fsr2_lock_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_rcas_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_rcas_pass.compute.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Added some quick hacks to allow the shaders to compile for Metal. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
shaders.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago