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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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History
Nico de Poel b15e3b9c39
Use temporary render textures for storing color, depth and motion vectors copied from the game camera.
3 years ago
..
FSR2 Removed GLSL shader files as we don't actually use those, and to reduce clutter. 3 years ago
Shaders Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
FSR2.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
Shaders.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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