FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel b15e3b9c39 Use temporary render textures for storing color, depth and motion vectors copied from the game camera. 3 years ago
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FSR2CopyDepth.shader Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
FSR2CopyDepth.shader.meta Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
FSR2CopyMotionVectors.shader Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
FSR2CopyMotionVectors.shader.meta Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
FSRTest.shader First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
FSRTest.shader.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago