FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e57cc0468d Moved exposure, reactive and T&C inputs to OnPreCull, to make OnRenderImage as clean and simple as possible. 3 years ago
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shaders Fixed a stupid typo that broke type definitions on desktop platforms 3 years ago
ffx_fsr2_accumulate_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_accumulate_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_depth_clip_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_lock_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_lock_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_rcas_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_rcas_pass.compute.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_unity_common.h Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support. 3 years ago
ffx_fsr2_unity_common.h.meta Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
shaders.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago