FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e8f69d6030 Small bits 2 years ago
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shaders Once again disabled native plugin settings for all header include files 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute Fixes for accumulate pass 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute Implemented debug view pass 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute.meta Implemented debug view pass 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute.meta Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute.meta Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute Small bits 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute.meta Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute.meta Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute Fixes for TCR auto-gen pass 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_unity_common.cginc Fixes for accumulate pass 2 years ago
ffx_fsr3upscaler_unity_common.cginc.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
shaders.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago