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shaders
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Once again disabled native plugin settings for all header include files
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute
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Fixes for accumulate pass
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute.meta
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Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute
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Fixes for luminance pyramid pass and gen reactive pass
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute.meta
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Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute
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Implemented debug view pass
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute.meta
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Implemented debug view pass
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute
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Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader.
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute.meta
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Fixes for prepare inputs, prepare reactivity and luma instability passes.
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute
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Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader.
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute.meta
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Fixes for luminance pyramid pass and gen reactive pass
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute
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Small bits
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute.meta
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Fixes for prepare inputs, prepare reactivity and luma instability passes.
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute
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Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader.
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta
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Fixes for prepare inputs, prepare reactivity and luma instability passes.
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute
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RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too.
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute.meta
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Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute
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Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute.meta
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Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute
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Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta
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Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling.
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute
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Fixes for TCR auto-gen pass
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute.meta
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Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
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2 years ago |
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ffx_fsr3upscaler_unity_common.cginc
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Fixes for accumulate pass
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2 years ago |
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ffx_fsr3upscaler_unity_common.cginc.meta
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Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
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2 years ago |
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shaders.meta
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Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
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2 years ago |