FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
f6da12c854
Brought back Ultra Quality mode (1.2x) scale, likely for good this time.
It gets you about the same performance as native without AA, it has precedent in other games, it gives us nice symmetry with Ultra Performance mode, and it means the QualityMode enum is 0-based now.
3 years ago
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SampleScenePPV2Post_Profiles
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2_Profiles
Added ambient occlusion and color grading effects for testing purposes.
3 years ago
SampleSceneTwoCamera_Profiles
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleScene.unity
Check for HDR when selecting RT formats for opaque-only and final output.
3 years ago
SampleScene.unity.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
SampleScenePPV2.unity
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
3 years ago
SampleScenePPV2.unity.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
SampleScenePPV2Post.unity
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2Post.unity.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2Post_Profiles.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2_Profiles.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
SampleSceneTwoCamera.unity
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleSceneTwoCamera.unity.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleSceneTwoCamera_Profiles.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago