FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
f6da12c854
Brought back Ultra Quality mode (1.2x) scale, likely for good this time.
It gets you about the same performance as native without AA, it has precedent in other games, it gives us nice symmetry with Ultra Performance mode, and it means the QualityMode enum is 0-based now.
3 years ago
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CameraMover.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
CameraMover.cs.meta
More renaming
3 years ago
DebugDumper.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
DebugDumper.cs.meta
More renaming
3 years ago
Passthru.cs
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
Passthru.cs.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago