FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel fad865f8bc Went back to HDR being derived from camera HDR settings. Maybe not entirely correct, but definitely less error prone. 3 years ago
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Core Check shader after loading it, throw an exception with a message on failure. This is better than having a random nullref happen, if the shaders cannot be loaded for whatever reason. 3 years ago
Debug Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr2ImageEffect.cs Went back to HDR being derived from camera HDR settings. Maybe not entirely correct, but definitely less error prone. 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2ImageEffectHelper.cs Added explanatory comments to the helper script 3 years ago
Fsr2ImageEffectHelper.cs.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Fsr2PostProcessEffect.cs Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script. 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago