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@ -741,8 +741,7 @@ namespace UnityEngine.Rendering.PostProcessing |
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// Create a copy of the opaque-only color buffer for auto-reactive mask generation
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if (context.IsSuperResolutionActive() && (superResolution.autoGenerateReactiveMask || superResolution.autoGenerateTransparencyAndComposition)) |
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{ |
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Vector2Int scaledRenderSize = superResolution.GetScaledRenderSize(context.camera); |
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m_opaqueOnly = context.GetScreenSpaceTemporaryRT(colorFormat: sourceFormat, widthOverride: scaledRenderSize.x, heightOverride: scaledRenderSize.y); |
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m_opaqueOnly = context.GetScreenSpaceTemporaryRT(colorFormat: sourceFormat); |
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m_LegacyCmdBufferOpaque.BuiltinBlit(cameraTarget, m_opaqueOnly); |
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} |
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