@ -292,6 +292,9 @@ namespace UnityEngine.Rendering.PostProcessing
if (!finalBlitToCameraTarget && m_CurrentContext.IsSuperResolutionActive())
{
// Set the camera back to its original parameters, so we can output at full display resolution
superResolution.ResetCameraViewport(m_CurrentContext);
// Blit the upscaled image to the backbuffer
Graphics.Blit(m_upscaledOutput, dst);
m_upscaledOutput.Release();
@ -762,7 +765,7 @@ namespace UnityEngine.Rendering.PostProcessing
return;
if (m_CurrentContext.IsSuperResolutionActive())
if (finalBlitToCameraTarget && m_CurrentContext.IsSuperResolutionActive())
}