Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 489b8571d2 Reset camera viewport in OnRenderImage when we're not blitting directly to the camera target. This fixes some potential issues with other systems that are affected by when/where the camera viewport is modified. 3 years ago
Assets Don't use FSR2 when in edit mode 3 years ago
Packages Reset camera viewport in OnRenderImage when we're not blitting directly to the camera target. This fixes some potential issues with other systems that are affected by when/where the camera viewport is modified. 3 years ago
ProjectSettings Initial commit with clean version of PPV2 v3.2.2 3 years ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago