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@ -141,7 +141,7 @@ namespace ArmASR |
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commandBuffer.GetTemporaryRT(AsrShaderIDs.UavLockInputLuma, maxRenderSize.x, maxRenderSize.y, 0, default, GraphicsFormat.R16_SFloat, 1, true); |
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// FSR2_DilatedReactiveMasks: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R8G8_UNORM, FFX_RESOURCE_FLAGS_ALIASABLE
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commandBuffer.GetTemporaryRT(AsrShaderIDs.UavDilatedReactiveMasks, maxRenderSize.x, maxRenderSize.y, 0, default, GraphicsFormat.R16G16_SFloat, 1, true); |
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commandBuffer.GetTemporaryRT(AsrShaderIDs.UavDilatedReactiveMasks, maxRenderSize.x, maxRenderSize.y, 0, default, GraphicsFormat.R8G8_UNorm, 1, true); |
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// FSR2_PreparedInputColor: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, FFX_RESOURCE_FLAGS_ALIASABLE
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commandBuffer.GetTemporaryRT(AsrShaderIDs.UavPreparedInputColor, maxRenderSize.x, maxRenderSize.y, 0, default, preparedInputColorNeedsFp16 ? GraphicsFormat.R16G16B16A16_SFloat : GraphicsFormat.R8G8B8A8_UNorm, 1, true); |
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