Browse Source

Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later.

sgsr2_fs
Nico de Poel 1 year ago
parent
commit
708e4308c5
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs.meta
  2. 4
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_activate.compute
  3. 0
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_activate.compute.meta
  4. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_convert.compute
  5. 0
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_convert.compute.meta
  6. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_upscale.compute
  7. 0
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_upscale.compute.meta
  8. 3
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_activate.compute
  9. 3
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_convert.compute
  10. 3
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_upscale.compute
  11. 7
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_activate.hlsl.meta
  12. 7
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_convert.hlsl.meta
  13. 7
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_upscale.hlsl.meta

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders.meta → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs.meta

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 81bb130e0ef32fa4fb623a65d2f2116e
guid: 30c2581cbd096d349bf552c4b0886d84
folderAsset: yes
DefaultImporter:
externalObjects: {}

4
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_activate.hlsl → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_activate.compute

@ -1,3 +1,7 @@
#pragma kernel CS
// TODO: what about REQUEST_NDC_Y_UP? Might be graphics API-dependent, look at Unity's shader includes.
//============================================================================================================
//
//

0
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_activate.compute.meta → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_activate.compute.meta

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_convert.hlsl → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_convert.compute

@ -1,3 +1,5 @@
#pragma kernel CS
//============================================================================================================
//
//

0
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_convert.compute.meta → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_convert.compute.meta

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_upscale.hlsl → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_upscale.compute

@ -1,3 +1,5 @@
#pragma kernel CS
//============================================================================================================
//
//

0
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_upscale.compute.meta → Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/3_pass_cs/sgsr2_upscale.compute.meta

3
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_activate.compute

@ -1,3 +0,0 @@
#pragma kernel CS
#include "shaders/sgsr2_activate.hlsl"

3
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_convert.compute

@ -1,3 +0,0 @@
#pragma kernel CS
#include "shaders/sgsr2_convert.hlsl"

3
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/sgsr2_upscale.compute

@ -1,3 +0,0 @@
#pragma kernel CS
#include "shaders/sgsr2_upscale.hlsl"

7
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_activate.hlsl.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 503a58dfbaf241c4cbabb2b264d66f96
ShaderIncludeImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

7
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_convert.hlsl.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: d980c2a95e08a894d96b558154687e24
ShaderIncludeImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

7
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_upscale.hlsl.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 5cde6f90c795fb841a38f37495375e6e
ShaderIncludeImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Loading…
Cancel
Save