Browse Source

Cleaned up an unused argument

sgsr2_fs
Nico de Poel 1 year ago
parent
commit
80a8532cb4
  1. 4
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2Upscaler_2PassCS.cs

4
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2Upscaler_2PassCS.cs

@ -8,11 +8,11 @@ namespace UnityEngine.Rendering.PostProcessing
protected override void DoRender(CommandBuffer cmd, PostProcessRenderContext context, Upscaling config) protected override void DoRender(CommandBuffer cmd, PostProcessRenderContext context, Upscaling config)
{ {
Convert(cmd, context, config);
Convert(cmd, context);
Upscale(cmd, context); Upscale(cmd, context);
} }
private void Convert(CommandBuffer cmd, PostProcessRenderContext context, Upscaling config)
private void Convert(CommandBuffer cmd, PostProcessRenderContext context)
{ {
var shader = context.resources.computeShaders.sgsr2Upscaler.twoPassCompute.convert; var shader = context.resources.computeShaders.sgsr2Upscaler.twoPassCompute.convert;
int kernelIndex = shader.FindKernel("CS"); int kernelIndex = shader.FindKernel("CS");

Loading…
Cancel
Save