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Renamed SGSR2 compute shader resources class, to allow an easier distinction between fragment and compute variants later on

sgsr2_fs
Nico de Poel 1 year ago
parent
commit
8635b131f6
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs
  2. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs

@ -29,7 +29,7 @@ public static class SGSR2
} }
[Serializable] [Serializable]
public class Shaders
public class ComputeShaders
{ {
public TwoPassCompute twoPassCompute; public TwoPassCompute twoPassCompute;
public ThreePassCompute threePassCompute; public ThreePassCompute threePassCompute;

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessResources.cs

@ -234,7 +234,7 @@ namespace UnityEngine.Rendering.PostProcessing
/// <summary> /// <summary>
/// Compute shaders used by the SnapDragon Game Super Resolution 2 (SGSR2) Upscaler. /// Compute shaders used by the SnapDragon Game Super Resolution 2 (SGSR2) Upscaler.
/// </summary> /// </summary>
public SGSR2.Shaders sgsr2Upscaler;
public SGSR2.ComputeShaders sgsr2Upscaler;
/// <summary> /// <summary>
/// Returns a copy of this class and its content. /// Returns a copy of this class and its content.

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