@ -141,7 +141,7 @@ namespace ArmASR
commandBuffer . GetTemporaryRT ( AsrShaderIDs . UavLockInputLuma , maxRenderSize . x , maxRenderSize . y , 0 , default , GraphicsFormat . R16_SFloat , 1 , true ) ;
commandBuffer . GetTemporaryRT ( AsrShaderIDs . UavLockInputLuma , maxRenderSize . x , maxRenderSize . y , 0 , default , GraphicsFormat . R16_SFloat , 1 , true ) ;
// FSR2_DilatedReactiveMasks: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R8G8_UNORM, FFX_RESOURCE_FLAGS_ALIASABLE
// FSR2_DilatedReactiveMasks: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R8G8_UNORM, FFX_RESOURCE_FLAGS_ALIASABLE
commandBuffer . GetTemporaryRT ( AsrShaderIDs . UavDilatedReactiveMasks , maxRenderSize . x , maxRenderSize . y , 0 , default , GraphicsFormat . R8G8_UNorm , 1 , true ) ;
commandBuffer . GetTemporaryRT ( AsrShaderIDs . UavDilatedReactiveMasks , maxRenderSize . x , maxRenderSize . y , 0 , default , GraphicsFormat . R16G16_SFloat , 1 , true ) ;
// FSR2_PreparedInputColor: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, FFX_RESOURCE_FLAGS_ALIASABLE
// FSR2_PreparedInputColor: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, FFX_RESOURCE_FLAGS_ALIASABLE
commandBuffer . GetTemporaryRT ( AsrShaderIDs . UavPreparedInputColor , maxRenderSize . x , maxRenderSize . y , 0 , default , preparedInputColorNeedsFp16 ? GraphicsFormat . R16G16B16A16_SFloat : GraphicsFormat . R8G8B8A8_UNorm , 1 , true ) ;
commandBuffer . GetTemporaryRT ( AsrShaderIDs . UavPreparedInputColor , maxRenderSize . x , maxRenderSize . y , 0 , default , preparedInputColorNeedsFp16 ? GraphicsFormat . R16G16B16A16_SFloat : GraphicsFormat . R8G8B8A8_UNorm , 1 , true ) ;