@ -59,6 +59,8 @@ Shader "TND/ASR/ffx_fsr2_fs"
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_BALANCED
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_PERFORMANCE
#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
#pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS
#pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS
#pragma multi_compile __ FFXM_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile __ FFXM_FSR2_OPTION_INVERTED_DEPTH
@ -82,6 +84,8 @@ Shader "TND/ASR/ffx_fsr2_fs"
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_BALANCED
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_PERFORMANCE
#pragma multi_compile __ FFXM_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
#pragma multi_compile __ FFXM_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
#pragma multi_compile __ FFXM_FSR2_OPTION_HDR_COLOR_INPUT
#pragma multi_compile __ FFXM_FSR2_OPTION_HDR_COLOR_INPUT
#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS