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@ -73,13 +73,31 @@ public class DebugDumper : MonoBehaviour |
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if (Input.GetButtonDown("Fire1")) |
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{ |
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_layer.antialiasingMode = _layer.antialiasingMode != PostProcessLayer.Antialiasing.AdvancedUpscaling ? PostProcessLayer.Antialiasing.AdvancedUpscaling : PostProcessLayer.Antialiasing.None; |
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if (_layer.antialiasingMode == PostProcessLayer.Antialiasing.None) |
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{ |
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_layer.antialiasingMode = PostProcessLayer.Antialiasing.AdvancedUpscaling; |
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_layer.upscaling.upscalerType = default; |
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} |
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else |
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{ |
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int newUpscalerType = (int)_layer.upscaling.upscalerType + 1; |
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if (newUpscalerType >= Enum.GetValues(typeof(Upscaling.UpscalerType)).Length) |
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{ |
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_layer.antialiasingMode = PostProcessLayer.Antialiasing.None; |
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_layer.upscaling.upscalerType = default; |
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} |
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else |
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{ |
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_layer.antialiasingMode = PostProcessLayer.Antialiasing.AdvancedUpscaling; |
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_layer.upscaling.upscalerType = (Upscaling.UpscalerType)newUpscalerType; |
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} |
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} |
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} |
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if (Input.GetButtonDown("Fire2")) |
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{ |
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int quality = (int)_layer.upscaling.qualityMode; |
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quality = (quality + 1) % Enum.GetValues(typeof(Fsr3Upscaler.QualityMode)).Length; |
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quality = (quality + 1) % Enum.GetValues(typeof(Fsr2.QualityMode)).Length; |
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_layer.upscaling.qualityMode = (Fsr2.QualityMode)quality; |
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} |
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@ -116,10 +134,10 @@ public class DebugDumper : MonoBehaviour |
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GUI.matrix = Matrix4x4.Scale(new Vector3(scale, scale, scale)); |
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} |
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GUILayout.Label($"FSR3 Upscaler: {(_layer.antialiasingMode == PostProcessLayer.Antialiasing.AdvancedUpscaling ? "Enabled" : "Disabled")}"); |
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GUILayout.Label($"Upscaler: {(_layer.antialiasingMode == PostProcessLayer.Antialiasing.AdvancedUpscaling ? _layer.upscaling.upscalerType.ToString() : "None")}"); |
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GUILayout.Label($"Quality: {_layer.upscaling.qualityMode}"); |
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GUILayout.Label($"Auto-exposure: {(_layer.upscaling.exposureSource)}"); |
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GUILayout.Label($"Scale: {_scaleFactor:0.00}"); |
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GUILayout.Label($"Exposure: {(_layer.upscaling.exposureSource)}"); |
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GUILayout.Label($"Scale: {Mathf.RoundToInt(_scaleFactor * 100)}%"); |
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if (Input.GetButton("Jump")) |
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{ |
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GUILayout.Label("Reset"); |
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