@ -210,11 +210,12 @@ namespace UnityEngine.Rendering.PostProcessing
CommandBuffer m_LegacyCmdBufferBeforeLighting ;
CommandBuffer m_LegacyCmdBufferOpaque ;
CommandBuffer m_LegacyCmdBuffer ;
CommandBuffer m_BlitCmdBuffer ;
Camera m_Camera ;
PostProcessRenderContext m_CurrentContext ;
LogHistogram m_LogHistogram ;
RenderTexture m_upscaledOutput ;
bool m_SettingsUpdateNeeded = true ;
bool m_IsRenderingInSceneView = false ;
@ -252,7 +253,6 @@ namespace UnityEngine.Rendering.PostProcessing
m_LegacyCmdBufferBeforeLighting = new CommandBuffer { name = "Deferred Ambient Occlusion" } ;
m_LegacyCmdBufferOpaque = new CommandBuffer { name = "Opaque Only Post-processing" } ;
m_LegacyCmdBuffer = new CommandBuffer { name = "Post-processing" } ;
m_BlitCmdBuffer = new CommandBuffer { name = "Backbuffer blit" } ;
m_Camera = GetComponent < Camera > ( ) ;
@ -286,10 +286,8 @@ namespace UnityEngine.Rendering.PostProcessing
if ( ! finalBlitToCameraTarget & & m_CurrentContext . IsSuperResolutionActive ( ) )
{
// Blit the upscaled image to the backbuffer
m_BlitCmdBuffer . Blit ( m_CurrentContext . destination , dst ) ;
Graphics . ExecuteCommandBuffer ( m_BlitCmdBuffer ) ;
RenderTexture . active = dst ;
Graphics . Blit ( m_upscaledOutput , dst ) ;
m_upscaledOutput . Release ( ) ;
return ;
}
@ -584,7 +582,6 @@ namespace UnityEngine.Rendering.PostProcessing
m_LegacyCmdBufferBeforeLighting . Clear ( ) ;
m_LegacyCmdBufferOpaque . Clear ( ) ;
m_LegacyCmdBuffer . Clear ( ) ;
m_BlitCmdBuffer . Clear ( ) ;
SetupContext ( context ) ;
@ -716,9 +713,9 @@ namespace UnityEngine.Rendering.PostProcessing
if ( ! finalBlitToCameraTarget & & m_CurrentContext . IsSuperResolutionActive ( ) )
{
// Use the main display buffer for temporarily storing the upscaled full-resolution image
context . flip = true ;
context . destination = Display . main . colorBuffer ;
var displaySize = superResolution . displaySize ;
m_upscaledOutput = context . GetScreenSpaceTemporaryRT ( widthOverride : displaySize . x , heightOverride : displaySize . y ) ;
context . destination = m_upscaledOutput ;
}
#if UNITY_2019_1_OR_NEWER