Home Explore Help
Sign In
ndepoel
/
FSRTestPPV2
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
112 Commits
12 Branches
0 Tags
135 MiB
Tree: 80a8532cb4
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '80a8532cb4'
${ noResults }
Commit Graph

5 Commits (80a8532cb4f41e8b7e312ac6ab5512ff44b1d5d2)

Author SHA1 Message Date
Nico de Poel 8635b131f6 Renamed SGSR2 compute shader resources class, to allow an easier distinction between fragment and compute variants later on
1 year ago
Nico de Poel c43c8d11f9 Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic.
1 year ago
Nico de Poel 14fa1bc7d2 Initial port of SGSR2 2-pass compute shaders to HLSL (untested)
1 year ago
Nico de Poel 7a259062d8 Working SGSR2 3-pass:
- Added padding field to fix buffer data misalignment issue
- Simplified the translation of GLSL globalInvocationID to HLSL
1 year ago
Nico de Poel 5646e0a325 Added PoC SGSR2 upscaler
1 year ago
Powered by Gitea Version: 1.14.1 Page: 152ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3