12 Commits (884adee6ed0fe23dbe6ab07095573eec7f7a99b1)
 

Author SHA1 Message Date
Nico de Poel 884adee6ed Abuse display buffer to store upscaled image and blit it to the camera output destination in OnRenderImage. Bit of a hack but it works to support not outputting directly to the camera target. 3 years ago
Nico de Poel f8f2ac2792 Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
Nico de Poel 911d98f5a1 Implemented mipmap bias offsetting 3 years ago
Nico de Poel e9eb1f4e31 Implemented upscaling using FSR2. Currently only works when outputting directly to camera target. 3 years ago
Nico de Poel 18e9781013 Added methods for manipulating camera viewport rect 3 years ago
Nico de Poel 05d00e0963 Use PP context source texture for FSR2 input color buffer 3 years ago
Nico de Poel 695c09e8ff Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution. 3 years ago
Nico de Poel 4982b959d5 Made a start on showing FSR2 parameters in the inspector 3 years ago
Nico de Poel 77c4cd4954 Removed duplicate camera jitter application, fixing the jitter issue from before. 3 years ago
Nico de Poel 99cbc183f8 Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
Nico de Poel 6ecfb65943 Imported FSR2 shaders and core classes 3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2 3 years ago