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FSRTestPPV2
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Tree: 884adee6ed
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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5 Commits (884adee6ed0fe23dbe6ab07095573eec7f7a99b1)

Author SHA1 Message Date
Nico de Poel 884adee6ed Abuse display buffer to store upscaled image and blit it to the camera output destination in OnRenderImage. Bit of a hack but it works to support not outputting directly to the camera target.
3 years ago
Nico de Poel e9eb1f4e31 Implemented upscaling using FSR2. Currently only works when outputting directly to camera target.
3 years ago
Nico de Poel 695c09e8ff Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
3 years ago
Nico de Poel 99cbc183f8 Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
Some issues with jittering still remain, but the basic functionality is there.
3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2
3 years ago
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