11 Commits (b3da3e5ceeb12d3628ef1e9d771aa7fa9fa3470f)

Author SHA1 Message Date
Nico de Poel b3da3e5cee Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 1 year ago
Nico de Poel 49a55498c4 Simplified prepare inputs shader by removing the conditionals and the entire constant buffer 1 year ago
Nico de Poel 0bbf0de336 Initialize PSSR plugin once in class constructor and don't bother cleaning up, since we can reuse the same shared resources for the duration of the application's lifetime. 1 year ago
Nico de Poel 9a80b0f1c0 Some cleanup and reorganization 1 year ago
Nico de Poel 7f48d82c81 - Provide copies of depth and MVs ourselves, which ties in nicely with the mandatory Prepare Input copying. 1 year ago
Nico de Poel 010be580b9 Simplified prepare inputs shader and added a comment about the depth RT 1 year ago
Nico de Poel dc12bc4a45 Allow option flags to be set from Unity and set motion vector gamma to 1 by default 1 year ago
Nico de Poel 2ecc2d54b9 - Use non-jittered camera projection matrix 1 year ago
Nico de Poel 8d973cf234 First working proof-of-concept implementation of PSSR 1 year ago
Nico de Poel 5646e0a325 Added PoC SGSR2 upscaler 1 year ago
Nico de Poel 8db82e664c Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago