Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel b3da3e5cee Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 1 year ago
Assets Additional debug output 1 year ago
Packages Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 1 year ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
Tools/PSSRPlugin Some cleanup and reorganization 1 year ago
.gitignore Added PSSR plugin source 1 year ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago