16 Commits (b7dc3f6a27e5943b1e5b91a821c7de5e713ecbcb)

Author SHA1 Message Date
Nico de Poel a374290d99 Renamed "upscaling" field back to "superResolution" so as not to unnecessarily break API compatibility, and removed references to non-FSR upscaling techniques 1 year ago
Nico de Poel 295a856287 Additional debug output 1 year ago
Nico de Poel ceb8421e79 Updated debug tools to allow A/B comparisons between upscalers 1 year ago
Nico de Poel 8db82e664c Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
Nico de Poel 31eb875b79 Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
Nico de Poel 79298e140b Updated namespaces now that FSR3 is in a separate sub-namespace. 2 years ago
Nico de Poel c71e487b15 Updated SuperResolution shaders and code to FSR3 2 years ago
Nico de Poel 9b15d2b84f Reworked dynamic resolution to use ScalableBufferManager. Doesn't actually work correctly yet, but that'll be the next step. 3 years ago
Nico de Poel 4707ce8364 Implemented dynamic scaling through a custom scale factor. No ScalableBufferManager involved. Doesn't work nicely with MSVO AO, but otherwise does the job. 3 years ago
Nico de Poel 61ddd2a61b Added script for debug display and input 3 years ago
Nico de Poel 986e7386a4 Set up the project for testing various standalone builds 3 years ago
Nico de Poel c308726c1c Don't use FSR2 when in edit mode 3 years ago
Nico de Poel 23d26aa84b Allow a choice for exposure value source: either auto-calculated from FSR2 or Unity, or a manual texture, or the default value. 3 years ago
Nico de Poel 66cf9bf16a Bits and bobs 3 years ago
Nico de Poel f8f2ac2792 Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2 3 years ago